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21. Controller Support - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: 30 keys still falls short of what you need to play EvE. There is simply too much you need to do at any given time to be that limited. Consider that the average keyboard has 104 keys, and EvE uses multiple modifiers (alt, ctr...
- by Zoltan Cole - at 2016.09.10 20:50:44
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22. Way of deleting all fits - in Player Features and Ideas Discussion [original thread]
Tappits wrote: Can you not right click delete right click delete? The time it takes some one to log into the forums find the right section and make a post about it that person could of deleted most if not all of the fitting they might have? De...
- by Zoltan Cole - at 2016.09.10 20:39:52
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23. Controller Support - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Yes. Totally reconfiguring the interface to dumb it down enough to be done with 12 buttons and a pair of joysticks is completely simple. Have you looked at the sheer number of hotkeys available in the menu? And we haven't ...
- by Zoltan Cole - at 2016.09.10 20:27:16
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24. Controller Support - in Player Features and Ideas Discussion [original thread]
..Would probably be completely simple. Radial menu for targeting, directional commands (which would be really helpful anyway: up, down, left, right, forward, and backward from the camera angle)..
- by Zoltan Cole - at 2016.09.10 19:30:30
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25. How about a map statistic for suspects/criminals docked and active? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: how about you send a scout and look? i hope once the arrays are added they remove all of that Intel unless some one has something in the system Because there should be a reason for lots of pilots to come together.
- by Zoltan Cole - at 2016.09.10 10:26:41
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26. How about a map statistic for suspects/criminals docked and active? - in Player Features and Ideas Discussion [original thread]
Would set up an interesting dynamic.
- by Zoltan Cole - at 2016.09.10 10:07:57
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27. Way of deleting all fits - in Player Features and Ideas Discussion [original thread]
Title.
- by Zoltan Cole - at 2016.09.09 16:26:41
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28. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Zoltan Cole wrote: Lugh Crow-Slave wrote: .... what???? how would you handle a situation like grav physics? The same as any other that affects ship progression. so split it into four skills? is that what y...
- by Zoltan Cole - at 2016.09.09 15:49:48
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29. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: EANM also came to mind. Support skills hull upgrade and mechanics to use and unlock t2 in time. How are these working with racial hull upgrade and mechanics. All in one universal mod like this is not getting full unlocks from ...
- by Zoltan Cole - at 2016.09.06 12:55:36
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30. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Zoltan Cole wrote: Lugh Crow-Slave wrote: Zoltan Cole wrote: Lugh Crow-Slave wrote: what i'm saying is you need PG V to get grav physic you need grav physic IV to fly a hic and then grav physic is also need fo...
- by Zoltan Cole - at 2016.09.05 17:04:37
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31. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Zoltan Cole wrote: Lugh Crow-Slave wrote: what i'm saying is you need PG V to get grav physic you need grav physic IV to fly a hic and then grav physic is also need for invention and R&D. if you split PG how do ...
- by Zoltan Cole - at 2016.09.05 15:42:46
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32. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Zoltan Cole wrote: They're boring because they're ludicrous. Making them per-faction (small, simple) ensures that fresh subs find joy. How? Bitters like me have these, and 5'd. Fly what you did before patch the ccp way....
- by Zoltan Cole - at 2016.09.05 15:18:01
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33. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: what i'm saying is you need PG V to get grav physic you need grav physic IV to fly a hic and then grav physic is also need for invention and R&D. if you split PG how do you make something like this chain work w/o havi...
- by Zoltan Cole - at 2016.09.05 13:47:22
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34. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Zoltan Cole wrote: Zhilia Mann wrote: No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're...
- by Zoltan Cole - at 2016.09.05 04:57:49
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35. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: No. Faction-specific supports are an awful idea. Right now, maxing supports means you never have to touch that boring stuff again. You've arrived. That mountain is behind you. You're now free to cross-train. Under this propo...
- by Zoltan Cole - at 2016.09.05 03:32:23
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36. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: [Memeing]
- by Zoltan Cole - at 2016.09.03 23:16:34
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37. SP is a problem for player retention, and there's a simple fix. - in Player Features and Ideas Discussion [original thread]
Just 1/4 the training requirements between factions. E.g., maxing cap or navigation skills just to fly a single ship is a ludicrous idea. There's nothing interesting about the journey of maxing support skills, and cap is extremely limited on many...
- by Zoltan Cole - at 2016.09.03 22:45:08
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38. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Zoltan Cole wrote: Lugh Crow-Slave wrote: Zoltan Cole wrote: Moac Tor wrote: SP Progression happens offline, yet game progression certainly happens online (or at least online in the meta sense). Eve progressio...
- by Zoltan Cole - at 2016.04.11 01:42:24
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39. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Zoltan Cole wrote: Moac Tor wrote: SP Progression happens offline, yet game progression certainly happens online (or at least online in the meta sense). Eve progression is a hard concept to grasp for most newbies, p...
- by Zoltan Cole - at 2016.04.11 01:30:20
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40. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Moac Tor wrote: Zoltan Cole wrote: Yet, the net whole is more players online. That's neat -- the game progression being mostly offline is an absolutely awful design for an MMO SP Progression happens offline, yet game progression certainly ...
- by Zoltan Cole - at 2016.04.11 01:13:18
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